Fine Blueprints

Episode 16: Consequences and Complications with Asphalt & Trouble

February 27, 2021 Hacked in the Dark Season 1 Episode 16
Fine Blueprints
Episode 16: Consequences and Complications with Asphalt & Trouble
Show Notes

In this episode, Justin interviews ME, your editor, Jacob, about my game Asphalt & Trouble, a game of biker gangs in a corporate-fueled climate apocalypse! We talk about difference between complications and consequences, and the adjustments Asphalt & Trouble makes to the core FitD list of consequences, including a revamp of Harm, and the new Slights and Grudges system. We talk about all the sources of trouble that players find themselves in, from Devil's Bargains to Entanglements, and how customizing those define the tone of your game.

You can find Asphalt and Trouble at jacobalso.itch.io/asphalt-and-trouble, and you can find me at @JacobAlso on twitter. You can find Justin at @MothLands.

You can also watch me GM my custom crewbook for Blades in the Dark, the Drowners, on the Hacked in the Dark YouTube page at www.youtube.com/playlist?list=PLi7V0TnXlMfvjASLkY1JTub0G0DPg-dEU!