Ubiquitous ninjas, millions of XP, and a famous licence help CRPGs sell hundreds of thousands of copies. Following his own path, as always, Richard Garriott argues in favour of child murder, and wins.
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MegaTraveller: now with less death
Blood Royale: making babies for fun and profit
Deathlord: an authentic Japanorse world
Alternate Reality – The Dungeon: missing Jesus
Phantasie III: limb from limb
Eternal Dagger: forever fighting
Realms of Darkness: a split adventure
Legacy of the Ancients: Questron 2
The Faery Tale Adventure: now in 16 bit
Alien Fires 2199 AD: a collection of art
Dungeon Master: the origin of mana
Braminar: the rock bottom
Omega: die by the sword, bush, everything else
AberMUD: a codebase from Wales
Space: 1889, Traveller, but British
Bullwinkle and Rocky Role-Playing Party Game
Cyberpunk: don't get shot
Woof Meow: booth babes, really?
Star Saga: screen and paper
Wizardry V: at least it's not Wizardry IV
Ultima V: this is your best, Richard?
The Bard's Tale III: have an extra digit
Might and Magic II vs. Scorpia
Legend of Blacksilver: Questron 4
Demon's Winter: big and pointless
BattleTech is all about mazes
Mars Saga, Mines of Titan, hallways of grey
Times of Lore: a British-American Zelda
Computer D&D, but not really
Heroes of the Lance: a platformer?!
Pool of Radiance: with sparkles on top