Game, Develop, Repeat

047: How Games Teach Us

Game, Develop, Repeat Episode 47

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0:00 | 32:38

Game:

  •  Learning starts with noticing
  •  Vampire Survivors - Simple gradual education
  •  Soulslike games - Harsh attention based education
  •  League of Legends - Hidden difficulty, social constraints

Develop:

  •  "Comprehensible Input" in language learning
  •  How to learn development skills effectively
  •  How not to teach players
  •  When teaching players becomes too complex
  •  Soft observation and pixel art progress.

Repeat:

  •  Are there hidden mechanics in your game? If so, what is the purpose in hiding them?
  •  When do you want a game mechanic be totally invisible?

Tip: Notice how you learn.

My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
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