Game, Develop, Repeat
I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
Game, Develop, Repeat
047: How Games Teach Us
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Game, Develop, Repeat
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Episode 47
Use Left/Right to seek, Home/End to jump to start or end. Hold shift to jump forward or backward.
Game:
- Learning starts with noticing
- Vampire Survivors - Simple gradual education
- Soulslike games - Harsh attention based education
- League of Legends - Hidden difficulty, social constraints
Develop:
- "Comprehensible Input" in language learning
- How to learn development skills effectively
- How not to teach players
- When teaching players becomes too complex
- Soft observation and pixel art progress.
Repeat:
- Are there hidden mechanics in your game? If so, what is the purpose in hiding them?
- When do you want a game mechanic be totally invisible?
Tip: Notice how you learn.
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m
- Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
Game
Develop
Repeat