Game, Develop, Repeat

054: Blending Story and Gameplay (Yakuza: Like a Dragon)

Game, Develop, Repeat Episode 54

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0:00 | 40:22

Game:

  •  Brief comparison to The Legend of Dragoon 
  •  Blending Narrative and Gameplay
  •  Job System
  •  Character Personalities
  •  Summons
  •  Adding flavor to classic mechanics
  •  Like a Dragon combat vs standard Yakuza combat

 Develop:

  •  The purpose and weight of a story
  •  The purpose and weight of gameplay
  •  Is this immersion?
  • My development:
    •  A major test drive of indie game dev
    •  Godot is amazing
    •  TileMap, Terrain, Animator
    •  Still have a lot to learn

 Repeat:

  •  Does your gameplay have any connection to your narrative, or your characters?
  •  What is the most compelling part of your game? 
  • What would you like to be the most compelling part?

 Tip:

  •  Comparison is not strictly necessary to learn from something. Do not compare yourself to others excessively.

My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.