Game, Develop, Repeat
I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
Game, Develop, Repeat
054: Blending Story and Gameplay (Yakuza: Like a Dragon)
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Game, Develop, Repeat
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Episode 54
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Game:
- Brief comparison to The Legend of Dragoon
- Blending Narrative and Gameplay
- Job System
- Character Personalities
- Summons
- Adding flavor to classic mechanics
- Like a Dragon combat vs standard Yakuza combat
Develop:
- The purpose and weight of a story
- The purpose and weight of gameplay
- Is this immersion?
- My development:
- A major test drive of indie game dev
- Godot is amazing
- TileMap, Terrain, Animator
- Still have a lot to learn
Repeat:
- Does your gameplay have any connection to your narrative, or your characters?
- What is the most compelling part of your game?
- What would you like to be the most compelling part?
Tip:
- Comparison is not strictly necessary to learn from something. Do not compare yourself to others excessively.
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
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- Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
Game
Develop
Repeat