Game, Develop, Repeat

057: Patiently Pushing Limits (Subnautica)

Game, Develop, Repeat Episode 57

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0:00 | 36:36

Game:

  •  Subnautica's air mechanic
  •  Exploring and discovering more and more cool stuff
  •  How easy it is to drown

 Develop:

  •  Drowning in development and/or features
  •  Subnautica oxygen as a metaphor for effort over time
  •  Weightlifting and rest days
  •  Why this segment is called repeat
  •  Sacrificing the short term for the long term
  •  Ego lifting and ego game dev

 Repeat:

  •  What are the signs that you're exhausted?
  •  What are the excuses you use when you're totally fine, but just don't wanna work?
  • Review of own development
  • Tip: Respect the importance of a true rest day. Notice your exhaustion levels.
  • Challenge: Take a true rest day, or as close to one as you possibly can.

My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
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  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.